Tuesday, April 17, 2012

Junk Fu= Whack-a-mole+Guitar Hero+Fruit Ninja














My latest game to be released, Junk Fu for the Kinect Fun Labs, was amazing to see being developed. What started out as an "urban ninja training ground" shifted to a "retail rampage," then "cosmic karate." The game solidified as a "martial arts trash smash-athon".  Everything was meant to look distressed and worn out, a futuristic junkyard with outrageous props for destruction. Here are some of my pieces from the game.























The paintings below were quick concept painting, no more than a few hrs. that show possible gameplay environments. I even painted donuts for one of the concepts! Note that the final and purple/pink one use strict 1 point perspective. It was decided to fake 3D and have either the world or the objects advance. In the end we did a little of both.






















In gaming and animation you truly check your egos at the door, everyone is willing let their contributions be discarded/ molded to help make the whole better. Even though there were some wonderful ideas, we worked together to get the best option for out scope, team, and time. Casey D. and Shawn worked on the art with me (Shawn concepted the items to be destroyed and Casey made them look amazing as well as do the final UI elements)

All work it copyrighted by Microsoft. So don't be a hosehead and steal stuff that's not yours.

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